• Info
  • Events
  • Map
Name HeLLHUNS
Rank 1505
Members 0
Villages 0
Population ?
Population field has two number:
  • current population
  • population difference with previous day
Color map:
  • red - depopulate
  • green - populate
  • gray - without change
Players list
# Player Tribe Population ? Rank Villages
Events list
30.12.08 theaviatorman has lost village Braintree
29.12.08 theaviatorman has lost village Nantucket
22.12.08 Cursedheart has exited from alliance HeLLHUNS
19.12.08 guyman101 has changed alliance from HeLLHUNS to TCF-IV
17.12.08 kieblera5 has changed alliance from HeLLHUNS to TCF-IV
17.12.08 Gelga has changed alliance from HeLLHUNS to TCF-IV
17.12.08 pepe has changed alliance from HeLLHUNS to TCF-IV
17.12.08 roddyrod has changed alliance from HeLLHUNS to TCF-IV
17.12.08 kevin711555 has changed alliance from HeLLHUNS to TCF-IV
17.12.08 bipolar has exited from alliance HeLLHUNS
16.12.08 mom2kirkir has changed alliance from HeLLHUNS to TCF-IV
16.12.08 Wraith has exited from alliance HeLLHUNS
16.12.08 Zeke has exited from alliance HeLLHUNS
16.12.08 inkei has exited from alliance HeLLHUNS
15.12.08 Mountie101 has exited from alliance HeLLHUNS
14.12.08 homer1 has exited from alliance HeLLHUNS
13.12.08 Rair902 has lost village [Rair] Woods
13.12.08 cubs has exited from alliance HeLLHUNS
06.12.08 mom2kirkir has joined into alliance HeLLHUNS
04.12.08 diddykong63 has lost village Eternal Damnation
04.12.08 diddykong63 has lost village Flames of Darkness
04.12.08 diddykong63 has lost village New Village
03.12.08 homer1 has joined into alliance HeLLHUNS
02.12.08 mom2kirkir has exited from alliance HeLLHUNS
01.12.08 mom2kirkir has changed alliance from {CD} to HeLLHUNS
30.11.08 araul has exited from alliance HeLLHUNS
30.11.08 hschultz has exited from alliance HeLLHUNS
30.11.08 white shark has exited from alliance HeLLHUNS
29.11.08 guyman101 has joined into alliance HeLLHUNS
28.11.08 ipsedixit has changed alliance from HeLLHUNS to UNW-D3
28.11.08 kevin711555 has changed alliance from EC-1 to HeLLHUNS
27.11.08 Flagg has lost village GGalfanocuus PLZ
27.11.08 Flagg has lost village Baldwin DR
27.11.08 cubs has changed alliance from EC-1 to HeLLHUNS
26.11.08 Rair902 has changed alliance from EC-1 to HeLLHUNS
26.11.08 white shark has joined into alliance HeLLHUNS
25.11.08 kieblera5 has joined into alliance HeLLHUNS
25.11.08 california_roll has exited from alliance HeLLHUNS
22.11.08 Crater has lost village Whisperingpines
22.11.08 Dan97 has exited from alliance HeLLHUNS
PNG SVG
Map is generated by TravMap © Shish

Travian is a browser-based online game

Gameplay

Travian is a browser-based game, made in PHP, and is therefore played directly through the internet with web browser. While Travian is a strategy game, with events occurring and resources accumulated in real time, it should not be confused with other types of real time strategy games where actions occur in a highly interactive and fast paced manner. The player starts with a village but seeks to amass an empire. No downloads, installations or plugins are required, although a graphicpack may be downloaded to ease server stress. After registration, players may start playing Travian immediately, free of charge. Travian provides enhanced access, for example through mobile phones, for a fee. Also, a "Plus" feature which provides additional tools is available for purchase with prices starting at $2.99 per month.

Tribes

A player starts with one village, populated by either Teutons, Gauls, or Romans. Each race has different troops, advantages and disadvantages, and different strategies. The Romans are described as the best race for beginners because of their easy playability. However, Roman armies are more expensive to train and maintain. Teutons are better at offense and can build armies early on while Gauls are often considered the best at defense and enjoy the fastest troops.

Resources

There are four different types of resources in Travian: wood, clay, iron and crops, all of which are required in various quantities to build and expand. The resources are produced by fields in one's village, producing resources at a preset rate, which may be upgraded. Though unusual for an online browser-based game, field tiles continuously generate resources. For example, if 30 units of a resource are to be produced per hour, one unit is generated every 2 minutes, rather than 30 units on the hour.