• Info
  • Events
  • Map
Name MercyKil
Rank 68
Members 0
Villages 0
Population ?
Population field has two number:
  • current population
  • population difference with previous day
Color map:
  • red - depopulate
  • green - populate
  • gray - without change
Players list
# Player Tribe Population ? Rank Villages
Events list
04.06.16 Dynamo has changed alliance from MercyKil to Flock
04.06.16 Axe has changed alliance from MercyKil to Black
19.03.15 pop has lost village pop
05.03.15 Daenerys has lost village Pentos
05.03.15 Bluto has exited from alliance MercyKil
01.03.15 Spartacus has exited from alliance MercyKil
28.02.15 epraizer has lost village Euthanasia
27.02.15 wolverine13 has changed alliance from MercyKil to SF
27.02.15 skullrock has exited from alliance MercyKil
27.02.15 jez has exited from alliance MercyKil
25.02.15 epraizer [MercyKil] has conquered village from player meenami [-ZG-]
25.02.15 pop [MercyKil] has conquered village from player SARS [AP]
25.02.15 Daenerys has founded new village
25.02.15 epraizer has lost village BoberNiemagiczn
25.02.15 Daenerys has lost village Konanas Allu
25.02.15 pop has lost village saun_cleish
25.02.15 skullrock has joined into alliance MercyKil
25.02.15 jez has joined into alliance MercyKil
25.02.15 Dynamo has joined into alliance MercyKil
25.02.15 epraizer has joined into alliance MercyKil
25.02.15 Daenerys has joined into alliance MercyKil
25.02.15 Bluto has joined into alliance MercyKil
25.02.15 pop has joined into alliance MercyKil
25.02.15 wolverine13 has joined into alliance MercyKil
25.02.15 Spartacus has joined into alliance MercyKil
25.02.15 dover has exited from alliance MercyKil
31.03.14 Hummer has lost village
19.03.14 Shalabh Goyal has exited from alliance MercyKil
11.03.14 Phoenix has changed alliance from MercyKil to redfanta
03.03.14 Natars [] has conquered village from player stalwart [MercyKil]
02.03.14 HoneyBadger has exited from alliance MercyKil
01.03.14 shrek has lost village YO YO
01.03.14 Shalabh Goyal has joined into alliance MercyKil
01.03.14 kniter98 has changed alliance from MercyKil to *RC*WAR
01.03.14 jora has changed alliance from MercyKil to F.C.B
01.03.14 CCCP has exited from alliance MercyKil
01.03.14 RC27 has exited from alliance MercyKil
01.03.14 Rorschach has exited from alliance MercyKil
01.03.14 zeta has exited from alliance MercyKil
01.03.14 Driki & DJ-Lusi has exited from alliance MercyKil
PNG SVG
Map is generated by TravMap © Shish

Travian is a browser-based online game

Gameplay

Travian is a browser-based game, made in PHP, and is therefore played directly through the internet with web browser. While Travian is a strategy game, with events occurring and resources accumulated in real time, it should not be confused with other types of real time strategy games where actions occur in a highly interactive and fast paced manner. The player starts with a village but seeks to amass an empire. No downloads, installations or plugins are required, although a graphicpack may be downloaded to ease server stress. After registration, players may start playing Travian immediately, free of charge. Travian provides enhanced access, for example through mobile phones, for a fee. Also, a "Plus" feature which provides additional tools is available for purchase with prices starting at $2.99 per month.

Tribes

A player starts with one village, populated by either Teutons, Gauls, or Romans. Each race has different troops, advantages and disadvantages, and different strategies. The Romans are described as the best race for beginners because of their easy playability. However, Roman armies are more expensive to train and maintain. Teutons are better at offense and can build armies early on while Gauls are often considered the best at defense and enjoy the fastest troops.

Resources

There are four different types of resources in Travian: wood, clay, iron and crops, all of which are required in various quantities to build and expand. The resources are produced by fields in one's village, producing resources at a preset rate, which may be upgraded. Though unusual for an online browser-based game, field tiles continuously generate resources. For example, if 30 units of a resource are to be produced per hour, one unit is generated every 2 minutes, rather than 30 units on the hour.