• المعلومات
  • أحداث
  • الخريطة
الاسم M*A*S*H
المستوى 6 ↓3
أعضاء 11
القرى 182
السكان ? 108431 -101325
Population field has two number:
  • current population
  • population difference with previous day
Color map:
  • red - depopulate
  • green - populate
  • gray - without change
قائمة اللاعبين
# اللاعب القبيلة السكان ? المستوى القرى
1 Tano الجرمان 7823 +7711 18 ↑1825 11
2 PATRONUS الرومان 7505 +4708 24 ↑379 10
3 Reducers الجرمان 7398 +3538 25 ↑199 12
4 Nuclear Storm الرومان 6796 +6266 34 ↑1166 11
5 blázen الجرمان 6524 +6524 39 10
6 pekelníček الجرمان 4607 +3033 116 ↑578 8
7 Chameleon الرومان 4453 +3639 131 ↑851 8
8 Falconix الرومان 3898 +3177 174 ↑879 8
9 Hellscream الرومان 3872 -469 178 ↓13 7
10 radjion الجرمان 3712 -3376 194 ↓162 6
11 kaseris الرومان 3204 -479 275 ↓26 6
قائمة الأحداث
04.06.16 All Stars قد خسر قرية Nová vesnice
04.06.16 Horse Lams قد خسر قرية 04-Kajnšmentke
04.06.16 Osliker قد خسر قرية 05 - Homosféra
04.06.16 Sammael قد خسر قرية 07 Tower
04.06.16 pekelníček قد خسر قرية BASSK
04.06.16 BrutalníLamy قد خسر قرية 07 Kern
04.06.16 Reducers قد خسر قرية Farinelli
04.06.16 sluníčko قد خسر قرية 07 RTG
04.06.16 radjion قد خسر قرية Dream 9
04.06.16 timej قد خسر قرية brloh5
04.06.16 Fail قد خسر قرية -07- EPICSUB
04.06.16 Samsara قد خسر قرية 06 : Šiesty cecek
04.06.16 maxim reality قد خسر قرية Interlagos
04.06.16 PATRONUS قد خسر قرية Sporanox
04.06.16 rmb قد خسر قرية 5
04.06.16 beliere قد خسر قرية Giran
04.06.16 Tatinko قد خسر قرية Nová vesnice
04.06.16 Egi قد خسر قرية 05 LKPR 24
04.06.16 Sammael قد خسر قرية 08 Gonjiam
04.06.16 radjion قد خسر قرية Dream10
04.06.16 Fail قد خسر قرية -08- EPICSAB
04.06.16 Hellscream قد خسر قرية G
04.06.16 Mr. Robot قد خسر قرية 09 # Clusters
04.06.16 SolfVrah قد خسر قرية [06] Obilna
04.06.16 easy قد خسر قرية Brno
04.06.16 Keschak قد خسر قرية Keschakov 09
04.06.16 Sramoo قد خسر قرية 05-RK
04.06.16 Reducers قد خسر قرية Gargamel
04.06.16 maxim reality قد خسر قرية Nová vesnice
04.06.16 Sammael قد خسر قرية 09 Hart
04.06.16 BrutalníLamy قد خسر قرية 08 Dymytry
04.06.16 bluray قد خسر قرية 06 David Hilbert
04.06.16 pekelníček قد خسر قرية DROPP
04.06.16 radjion قد خسر قرية Dream11
04.06.16 beliere قد خسر قرية Aden
04.06.16 timej قد خسر قرية Nová vesnice
04.06.16 Reducers قد خسر قرية Harpagon
04.06.16 sluníčko قد خسر قرية 08 Zás.
04.06.16 Horse Lams قد خسر قرية Nová vesnice
04.06.16 Egi قد خسر قرية 06 LKPR 06
PNG SVG
Map is generated by TravMap © Shish

Travian is a browser-based online game

Gameplay

Travian is a browser-based game, made in PHP, and is therefore played directly through the internet with web browser. While Travian is a strategy game, with events occurring and resources accumulated in real time, it should not be confused with other types of real time strategy games where actions occur in a highly interactive and fast paced manner. The player starts with a village but seeks to amass an empire. No downloads, installations or plugins are required, although a graphicpack may be downloaded to ease server stress. After registration, players may start playing Travian immediately, free of charge. Travian provides enhanced access, for example through mobile phones, for a fee. Also, a "Plus" feature which provides additional tools is available for purchase with prices starting at $2.99 per month.

Tribes

A player starts with one village, populated by either Teutons, Gauls, or Romans. Each race has different troops, advantages and disadvantages, and different strategies. The Romans are described as the best race for beginners because of their easy playability. However, Roman armies are more expensive to train and maintain. Teutons are better at offense and can build armies early on while Gauls are often considered the best at defense and enjoy the fastest troops.

Resources

There are four different types of resources in Travian: wood, clay, iron and crops, all of which are required in various quantities to build and expand. The resources are produced by fields in one's village, producing resources at a preset rate, which may be upgraded. Though unusual for an online browser-based game, field tiles continuously generate resources. For example, if 30 units of a resource are to be produced per hour, one unit is generated every 2 minutes, rather than 30 units on the hour.

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